DARK
2Apprentice Piper
ATK:
100
DEF:
1500
View:
3075
FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.
Apprentice Piper — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 56 · Deck: 57 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Apprentice Piper is a Level 2 DARK Spellcaster that Special Summons one monster from hand on Flip, and again when destroyed and sent to the Graveyard. That makes it a cheap extra body that converts a hand card into board presence, and the destruction trigger gives the line a second chance to add a body. Its 100 ATK and 1500 DEF earn nothing; the score comes from the summon routes, a card-neutral body, and an easy-to-run slot. With no combo, guide or usage-statistics data, the combo and synergy reads stay modest, and the Dark Magician and Book of deck inclusion confirms the role is real without raising the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Live in hand and a Level 2 body, but no searcher is evidenced and it is drawn rather than searched; 20 recent decks run it at avg 2.15 copies (observed). |
| Combo & Conversion | 40 | Text gives one hand-summon on Flip plus one on destruction, which is one extra body with help; no combo boards are recorded to confirm it (inferred). |
| Resource Economy | 50 | Summoning from hand is card-neutral and the body is free, so it is roughly even on cards with no GY refuel or draw (inferred). |
| Effect & Interaction | 5 | No negation, removal or hand trap; it has no effect that interacts with the opponent (verified). |
| Material Utility | 50 | Level 2 DARK Spellcaster is a generic material body; no as_material data is supplied to confirm use in practice (inferred). |
| Resilience & Flexibility | 60 | A second Special Summon on destruction by battle or effect gives it a backup body across zones (verified). |
| Deck-Building Efficiency | 80 | No garnet, lock or self-restriction, and 3 copies appear in 10 of 20 decks, so it is cheap and redundant to run (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body (blended). Intrinsic ≈ 56, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free hand-summon on Flip gives an extra body with no card cost
- Second hand-summon on destruction gives the line a backup body
- Generic Level 2 DARK Spellcaster body that runs cleanly at 2-3 copies
- Appears across 12 archetypes in the sample
Weaknesses
- 100 ATK and no board-breaking or interaction effect
- No searcher or combo evidence to confirm a reliable route to it
- Relies on a hand-summon target being present
Counters / choke points
- Negation of the Flip effect, which removes the first summon (inferred)
- Effect-based removal that leaves no hand monster to summon (inferred)
Best use
Hand-summon extender / backup body. Decks: Dark Magician, Book of, Pendulum Magician. Suggested copies: 2.
Evidence & gaps
- Verified: Flip effect Special Summons 1 monster from hand; Destruction by battle or effect Special Summons 1 monster from hand; Level 2 DARK Spellcaster, ATK 100, DEF 1500; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Present in 20 recent decks at avg 2.15 copies; Spans 12 distinct archetypes; Top partners: Polymerization and Monster Reborn at 45% each
- Inferred: Drawn rather than searched, so accessibility is moderate; One extra body with help (combo conversion); Card-neutral resource economy
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no rulings supplied for Flip timing or destruction-trigger interactions






